4/7/2023 0 Comments Rust gambling box contents![]() There are scientists guarding this monument so be careful. Small oil needs blue and red to get to the locked crate. Small/Large Oil rig: tier 3, no fuse, green, blue and red rooms. Oh yeah, there are tons of scientists that can run and open doors, and throw grenades too. Ik you use the red card somewhere to get elite crates. Military tunnels: tier 3, please search up a tutorial for this, idk nothing about it because the scientists fuck me everytime. Overall good monument, for everyone willing to risk themselves to come here. You can destroy it for crazy loot (like a juicy m249.) with 3 c4, 7 hv rockets, or simply 400 scrap worth of grenades from bandit camp. Downside is the Bradley APC, which will obliterate you on sight. 1 recycler, a research table, and some other handy things. There are sooooo many crates here, you can exit with 1000 scrap if you’re lucky. Launch site: tier 3, use green and red to get to elite crates (2 fuses, first runs out very quickly). There are so many crates here that are about 50/50 of being brown or mil grade. Īirfield: tier 2, use blue and green for red card (2 fuses), 2 recyclers, a repair bench, a research table, and an oil refinery are all available. Decent monument, the mil crate spawns are nice. Oil refinery is available, as well as a crude oil pump. Trainyard: tier 2, use blue and green for red card (1 or 2 fuses, don’t remember) plenty of brown and mil crates outside the puzzle room. Good monument for scrap and items, also one of my fav monuments for some reason. Plenty of brown and mil crates outside the puzzle room. Power plant: tier 2, use blue and green for red (1 fuse). Plenty of green and brown boxes outside the puzzle room, and a handy recycle and workbench too. Water treatment: tier 2, use blue card for red, a spot for green card is available but you can get there without a green card so green isn’t needed (1 fuse). Good for nakeds and people trying to get a blue card some brown crates and barrels, a recycler and oil refinery. Harbor: tier 1, use green card for blue (1 fuse). Good for prims to start getting good loot fork the mil crates Chance of crate dropping here from chinook. Other kinds of barrels also spawn around. Lots of brown crates, 4 mil crates at the top, and oil refinery, and tons of red barrels under the sphere. ĭome: no keycard, but the loot makes it a tier 1 imo. Little bit of brown crates, some barrels and a research table and recycler. Satellite dish: tier 1, use green card for blue (1 fuse). The best monuments for green card usage, even without the green card you will get tons of loot. Oil refinery and research table, plus recycler in and out of the puzzle room. A cave with 1 normal brown crate and 1 food crate (different from ration boxes, which are green). Lots of brown crates and mil crates outside and inside the puzzle. Sewer branch: tier 1, use green card for blue (1 fuse). Good for recycling and a quick method for scrap, but popular amongst primitives Mining Outpost: tier 0, only brown crates, no keycard, recycler, and some car part boxes. Good for nakeds and beach bases to get some extra scrap Lighthouse: tier 0, acquire green card, sole brown boxes, plenty of barrels, recycler. Maybe a research table? I don’t remember. Good for some quick scrap and a keycard, plus to recycle Ībandoned cabins: tier 0, acquire green card, 1 or 2 brown crates, or a med crate, barrels surrounding the swamp. Junkyard: tier 0, acquire green card, ton of barrels, some brown crates, 1-2 diesel fuel, and has a chance of being dropped the locked crate by chinook. Good to get a keycard and maybe 100 scrap every time if you recycle. Oxum’s: tier 0, acquire green card, 100% chance of 1 mil crate spawning, recycler, about 5 brown crates, barrels, and a cave with 3 cave crates. Good to get a keycard and about 100 scrap if you recycle Supermarket: tier 0, acquire green card, 100% chance of 1 military crate spawning (low chances for others), recycler, ration crates (food boxes), barrels, about 5 brown crates, and car part crates.
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